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Microsoft announced that 50 Xbox Live titles would be available by the end of 2003.
Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One.
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Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft.
It was first made available to the Xbox system in November 2002.
Critics scoffed at it, citing poor broadband adoption at the turn of the century.
Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety.
Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of Unreal Championship—demonstrated the service on the show floor.